Across a series of recent studies, participants who played violent video games consistently showed increases in their aggressive behavior, both during and after playing. A study that linked violent video games to childhood aggression found that in every group tested, “children who had been exposed to more violence in video games became more aggressive over time than their peers who had had less exposure.” (Harding 1). An increase in aggressive behavior after playing violent video games is quite common in most cases, although many players argue that other factors, such as people's emotions, cause this negative change in behavior. This reveals numerous questions about the effects video game violence could have on a person. “Will a high level of violent content in a video game mean that the regular user will show a greater degree of aggression and violence towards others in daily life?” (Janushewski and Truong 1). “Playing violent video games not only causes an increase in antisocial behavior but also leads to a decrease in prosocial behavior” (Greitemeyer, Osswald 212). “Aggressive behavior is defined as intentional behavior produced to cause physical harm or humiliation to another person who desires to avoid harm (Baron & Richardson, 1994). The social sciences have come to understand that aggression is primarily socially learned (Bandura, 1965; Bandura Ross, & Ross, 1961)” (Ferguson 70). “Anderson et al. (2010) found that video game violence can cause a significant increase in aggressive behavior in the short term, after playing once, and in the long term, after playing consistently” (Rowell 180). The short-term increase in behavioral aggression due to video game violence appears to be inevitable, ... middle of paper ... 6, 2011, from http://articles.cnn.com/2008-11 -03/health/healthmag.violent .video.kids_1_violent-video-videogames-game-genres/2?_s=PM:HEALTHJanushewski, D, Truong, M. (1999). Video games and violence. Socserv.mcmaster.ca. Retrieved April 6, 2011, from .Jeroen, L, M.Sc., J., Bushman, and, A. Konijn. (2006). Rapid communication: The appeal of violent video games to lower-educated aggressive adolescents from two countries. CyberPsychology and Behavior, 9(5), 638-641. Rowell, H. (2010). Nailing the coffin on doubts that violent video games stimulate aggression: Comments on Anderson et al. Psychological Bulletin, 136(2), 179-181.Williams, K. (2005). The effects of frustration, violence, and hostility traits after playing a video game. Mass communication and society, 12, 291-310.
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