Topic > Virtual reality and the gaming industry - 1378

VII. Impact on IndividualsTeenagersVirtual reality offers huge benefits in education and helps improve student engagement. It is one of the best ways to engage and helps students understand the topic through the virtual reality system. Especially in virtual reality, the game will have a significant impact on teenagers. The three main types of impact are social difficulty (socially impaired), physical difficulty and psychological difficulty. Virtual reality is also a great tool for learning, but it is not a universal learning method for all educational areas. Too much virtual reality for students will cause social difficulties because an inevitable aspect of social life is the formation and maintenance of interpersonal relationships (Biocca and Levy 1995). Constant use of virtual reality will cause isolation from societies because the person has already created their own social area which only exists in the virtual world. Virtual reality will provide a communicative environment in which the dangers of deception and the benefits of creativity will be amplified beyond the levels that humans currently experience in their interpersonal interactions (Biocca and Levy 1995). It could lead to low self-esteem, feelings of worthlessness and insignificance, even self-destructive acts (Cartwright, 1994). VR games could, without thinking, create an energy-sapping diversion, bring electronic isolation, a playground for immortality (Kershner 1995). Virtual reality gaming brings physical and psychological difficulties when exhausted and could be called cyber illness. Virtual reality interventions have been able to increase physical activity capacity and performance in children with infantile cerebral palsy or early brain injury. Cyber ​​illness is one of the physiological impacts during...... middle of paper ...... March 2, 2014. “What to expect from the future.” What to expect from virtual reality games in the future. Np, nd Web. 02 March 2014. “Second Life.” What is it? Np, nd Web. 02 March 2014. .Passig, David, Sigal Eden, and Mally Heled. The impact of virtual reality on adolescents' awareness of the social and emotional experiences of immigrant classmates. Rep. n. DOI 10.1007/s10639-007-9031-y. Springer Science + Business Media, July 10, 2006. Web. December 5, 2013. Augmented Reality: Connecting Real and Virtual Worlds. Rep. University of Southern California, nd Web. November 17. 2013.