In reality, the average age of international gamers is 29 (Rosser Jr. et al., 2007). While only one player in five is under 18 years old. This shows that video games are becoming more and more tolerated in society and more and more fun for adults, which paves the way for a new type of family interaction. In conclusion, video games occupy a significant part of today's society. Although it offers many social, academic and even professional advantages, controversial disadvantages are certain. Early learners score higher when video games are applied to education, as they make it more interesting and interactive while improving their cognitive abilities. Furthermore, it allows people with shy personalities to exercise at home while avoiding disturbing glances at the gym or simply to save time. Furthermore, it allows people to build strong relationships that could not have been made possible in real-life interactions. But it also allows you to strengthen bonds with family and friends. However, it is undeniable that some types of video games can promote violent behavior among adolescents. However, it is up to parents to filter which games are not suitable for their children
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